Wednesday, March 16, 2011

Nocturne, The Eternal Nightmare.

Nocturne, The Eternal Nightmare.

Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? ''The darkness is closing in...it's pitch black now...but I can still see him...''- Kelvin Ma, patient #4236


Tags : Assassin, Melee.


Champion Spells

Umbra Blades
Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second.


Duskbringer
Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.


Shroud of Darkness
Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.


Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.


Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Tuesday, March 15, 2011

League of Legends - Nocturne Champion Spotlight.

League of Legends - Nocturne Champion Spotlight



Release Notes v1.0.0.113

Release Notes v1.0.0.113



New Skins in the Store
  • Frozen Terror Nocturne
  • Void Nocturne
  • Leprechaun Veigar
  • Battle Regalia Poppy


PVP.net v1.31.27
  • Made several usability improvements to the Join Custom Game screen
  • Private games are now hidden by default. There's a new checkbox to show them
  • Made improvements to the Login Queue UI
  • Login Music checkbox now saves correctly between sessions
  • The player list in the end of game screen will now correctly always show all of your teammates
  • The "View Profile" button in personal messages now works correctly
  • Fixed several bugs with viewing runepages when a match is found that was causing bad behavior


League of Legends v1.0.0.113
Nocturne, the Eternal Nightmare
  • Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
  • Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
  • Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
  • Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
  • Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.


Akali
  • Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding


Anivia
  • Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175
  • Updated all of Anivia's animations to be less frigid


Caitlyn
  • Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels


Cho'Gath
  • Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300
  • Vorpal Spikes
    • Damage increased to 20/35/50/65/80 from 20/30/40/50/60
    • Ability power ratio increased to .3 from .2
  • Feast
    • Damage reduced to 300/475/650 from 300/550/800.
    • Ability power ratio increased to .7 from .5
  • Carnivore mana received on kill has been reduced by 50%
  • Base health reduced to 520 from 550
  • Base armor reduced to 19 from 21


Evelynn
  • Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks


Galio
  • Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100


Gragas
  • Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300
  • Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100


Irelia
  • Equilibrium Strike
    • Damage reduced to 80/130/180/230/280 from 80/135/190/245/300
    • Cooldown reduced to 8 seconds from 9
    • Ability ratio reduced to .5 from 1
  • Transcendent Blades damage reduced to 85/135/185 from 90/140/190
  • Base health reduced to 515 from 575
  • Movement speed reduced to 320 from 330


Jarvan IV
  • Golden Aegis' PVP.net description no longer states it triggers automatically


Kassadin
  • Force Pulse
    • Damage reduced to 60/115/170/225/280 from 60/120/180/240/300
    • Cooldown increased to 6 seconds from 5
    • Ability power ratio reduced to .7 from .8
  • Riftwalk ability power ratio increased to .5 from .4
  • Void Stone damage reduction reduced to 10% from 15%


Lux
  • Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150
  • Finales Funkeln ability power ratio reduced to .75 from .85


Malphite
  • Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8.
  • Ground Slam bonus damage based on armor decreased to 50% from 70%


Maokai
  • Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230
  • Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200
  • Sapling Toss lifetime increased to 35 from 25 seconds.
  • Vengeful Maelstrom
    • Casting delay reduced by 50%
    • Initial mana cost changed to a static 75 from 75/125/175
    • Continual mana cost changed to a static 30 from 30/35/40 per second


Mordekaiser
  • Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended


Singed
  • Armor per level decreased to 3.5 from 4.2


Sion
  • Death's Caress damage and shield reduced to 100/150/200/250/300 from 110/160/210/260/310
  • Base health reduced to 507 from 577
  • Base health regeneration decreased to 1.58 per 5 seconds from 1.62
  • Health regeneration per level reduced to 0.19 from .2


Sivir
  • Fixed a bug where Fleet of Foot had stopped working


Sona
  • Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played.
  • Hymn of Valor
    • Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
    • Ability power ratio increased to .7 from .5
    • Mana cost changed to 75 from 65/70/75/80/85
    • Power Chord - Stacatto: Deals double power chord damage
  • Aria of Perseverance
    • Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
    • Ability power ratio reduced to .35 from .5
    • Mana cost normalized to 75 from 65/70/75/80/85
    • Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds
  • Song of Celerity
    • Mana cost changed to 75 from 65/70/75/80/85
    • Power Chord - Tempo: Slows the target by 25% for 2 seconds
  • Crescendo
    • Cooldown decreased to 140/120/100 from 170/150/130
    • Ability power ratio increased to .8 from .7


Veigar
  • Added a funky new dance for Veigar - rock on!


Zilean
  • Time Bomb
    • Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120
    • Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330
  • Chrono Shift
    • Base revive increased to 600/850/1100 from 500/750/1000
    • Ability power ratio reduced to 2 from 3
    • Buff duration reduced to 7 from 10


Items
  • Banshee's Veil refresh time increased to 45 seconds from 30 seconds.
  • Doran's Blade
    • Fixed a bug where Doran's Blade was providing an unintended effect
    • Damage increased to 10 from 9


General
  • Experience
    • When more than 1 champion is sharing experience, 10% extra experience is split among all targets
    • Two champions each gain 55%, up from 50%
    • Three champions each gain 36.7%, up from 33.3%
    • Four champions each gain 27.5%, up from 25%
    • Five champions each gain 22%, up from 20%
  • Death timers increased slightly for levels 4-17
  • Minions
    • Cannon and super minion turret resistance returned to 50% from 65%
    • Minions now deal 50% damage to turrets from 60%
    • Cannon minions now start spawning every other wave after every 35 minutes, increased from 20
  • Effects that prevent you from dying will now always occur in a set order
    • Undying Rage
    • Chronoshift
    • Guardian Angel
    • Rebirth

Jarvan IV, the Exemplar of Demacia

As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution.


Tags : Bruiser, Melee
Champion Spells :

Martial Cadence
Jarvan IV's first attack on a target deals 10% of their current Health as bonus magic damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds.



Dragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.



Golden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan IV below 300 Health if it is not on cooldown.



Demacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.



Cataclysm
Jarvan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.