This blog is a blog on games League of Legends, we shall speak about all the novelties, backs update, characters, objects, everything which is associated in games.
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? ''The darkness is closing in...it's pitch black now...but I can still see him...''- Kelvin Ma, patient #4236
Tags : Assassin, Melee.
Champion Spells
Umbra Blades Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.
Nocturne's basic attacks reduce this cooldown by 1 second.
Duskbringer Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Shroud of Darkness Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Unspeakable Horror Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Paranoia Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Made several usability improvements to the Join Custom Game screen
Private games are now hidden by default. There's a new checkbox to show them
Made improvements to the Login Queue UI
Login Music checkbox now saves correctly between sessions
The player list in the end of game screen will now correctly always show all of your teammates
The "View Profile" button in personal messages now works correctly
Fixed several bugs with viewing runepages when a match is found that was causing bad behavior
League of Legends v1.0.0.113 Nocturne, the Eternal Nightmare
Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
Akali
Adjusted Twin Disciplines to trigger at 9.5 AD and 19.5 AP to account for rounding
Anivia
Glacial Storm mana cost reduced to 75 at all ranks from 75/125/175
Updated all of Anivia's animations to be less frigid
Caitlyn
Headshot now requires 8/7/6 attacks to trigger at level 1/7/13 respectively from 8 attacks at all levels
Cho'Gath
Feral Scream damage reduced to 75/125/175/225/275 from 80/130/180/240/300
Vorpal Spikes
Damage increased to 20/35/50/65/80 from 20/30/40/50/60
Ability power ratio increased to .3 from .2
Feast
Damage reduced to 300/475/650 from 300/550/800.
Ability power ratio increased to .7 from .5
Carnivore mana received on kill has been reduced by 50%
Base health reduced to 520 from 550
Base armor reduced to 19 from 21
Evelynn
Fixed a bug where Hate Spike's tooltip showed the damage incorrectly at earlier ranks
Galio
Righteous Gust mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Gragas
Barrel Roll damage reduced to 85/135/185/235/285 from 100/150/200/250/300
Drunken Rage mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100
Irelia
Equilibrium Strike
Damage reduced to 80/130/180/230/280 from 80/135/190/245/300
Cooldown reduced to 8 seconds from 9
Ability ratio reduced to .5 from 1
Transcendent Blades damage reduced to 85/135/185 from 90/140/190
Base health reduced to 515 from 575
Movement speed reduced to 320 from 330
Jarvan IV
Golden Aegis' PVP.net description no longer states it triggers automatically
Kassadin
Force Pulse
Damage reduced to 60/115/170/225/280 from 60/120/180/240/300
Cooldown increased to 6 seconds from 5
Ability power ratio reduced to .7 from .8
Riftwalk ability power ratio increased to .5 from .4
Void Stone damage reduction reduced to 10% from 15%
Lux
Prismatic Barrier shield increased to 60/85/110/135/160 from 50/75/100/125/150
Finales Funkeln ability power ratio reduced to .75 from .85
Malphite
Granite Shield Increased the re-use time of your shield reactivating upon taking damage to 12 seconds from 8.
Ground Slam bonus damage based on armor decreased to 50% from 70%
Maokai
Arcane Smash damage increased to 70/115/160/205/250 from 50/95/140/185/230
Twisted Advance damage increased to 80/115/150/185/220 from 80/110/140/170/200
Sapling Toss lifetime increased to 35 from 25 seconds.
Vengeful Maelstrom
Casting delay reduced by 50%
Initial mana cost changed to a static 75 from 75/125/175
Continual mana cost changed to a static 30 from 30/35/40 per second
Mordekaiser
Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended
Singed
Armor per level decreased to 3.5 from 4.2
Sion
Death's Caress damage and shield reduced to 100/150/200/250/300 from 110/160/210/260/310
Base health reduced to 507 from 577
Base health regeneration decreased to 1.58 per 5 seconds from 1.62
Health regeneration per level reduced to 0.19 from .2
Sivir
Fixed a bug where Fleet of Foot had stopped working
Sona
Power Chord now deals 14 damage + 9 x lvl (from 24 + 12x bonus magic damage) in bonus magic and a bonus effect depending on Sona's last song played.
Hymn of Valor
Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260
Ability power ratio increased to .7 from .5
Mana cost changed to 75 from 65/70/75/80/85
Power Chord - Stacatto: Deals double power chord damage
Aria of Perseverance
Base heal increased to 35/70/105/140/175 from 30/55/80/105/130
Ability power ratio reduced to .35 from .5
Mana cost normalized to 75 from 65/70/75/80/85
Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds
Song of Celerity
Mana cost changed to 75 from 65/70/75/80/85
Power Chord - Tempo: Slows the target by 25% for 2 seconds
Crescendo
Cooldown decreased to 140/120/100 from 170/150/130
Ability power ratio increased to .8 from .7
Veigar
Added a funky new dance for Veigar - rock on!
Zilean
Time Bomb
Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120
Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330
Chrono Shift
Base revive increased to 600/850/1100 from 500/750/1000
Ability power ratio reduced to 2 from 3
Buff duration reduced to 7 from 10
Items
Banshee's Veil refresh time increased to 45 seconds from 30 seconds.
Doran's Blade
Fixed a bug where Doran's Blade was providing an unintended effect
Damage increased to 10 from 9
General
Experience
When more than 1 champion is sharing experience, 10% extra experience is split among all targets
Two champions each gain 55%, up from 50%
Three champions each gain 36.7%, up from 33.3%
Four champions each gain 27.5%, up from 25%
Five champions each gain 22%, up from 20%
Death timers increased slightly for levels 4-17
Minions
Cannon and super minion turret resistance returned to 50% from 65%
Minions now deal 50% damage to turrets from 60%
Cannon minions now start spawning every other wave after every 35 minutes, increased from 20
Effects that prevent you from dying will now always occur in a set order
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution.
Tags : Bruiser, Melee
Champion Spells :
Martial Cadence Jarvan IV's first attack on a target deals 10% of their current Health as bonus magic damage (max: 400 damage). This effect cannot occur on the same target for 6 seconds.
Dragon Strike Jarvan IV extends his lance, dealing physical damage and lowering the Armor of all enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Golden Aegis Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan IV below 300 Health if it is not on cooldown.
Demacian Standard Jarvan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jarvan IV to place a Demacian flag, granting these benefits to nearby allies.
Cataclysm Jarvan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.
Hi everybody ! today here is the exit of Jarvan IV and the future update, Good reading.
Release Note v1.0.0.112 :
New Skins in the Store
Commando Jarvan
Dragon Slayer Jarvan
Hextech Anivia
Loch Ness Cho’Gath
PVP.net v1.30.17
The Login Queue will now update your position more regularly
The Login Queue will no longer lock the focus of the application
You can now disable the Music at the main login page
Clickable URLs can now be sent via player to player chat
Updated the splash art for Twitch, Evelynn, Katarina, and Annie
Fixed several bugs with the Login Queue
Fixed a bug where your IP/RP balance would display incorrectly as 0
Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
Fixed a bug where the display style for the Buddy List was overly dark
Fixed a bug where the Recently Purchased section of the Profile was working incorrectly
League of Legends v1.0.0.112 Jarvan, the Exemplar of Demacia
Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.
Anivia
Glacial Storm initial mana cost decreased to 75/125/175 from 100/150/200
Caitlyn
Ace in the Hole
Projectile speed increased to 3200 from 2200
Range increased to 1600/1900/2200 from 1400/1800/2200
Initial cast time leading up to the channeling time has been significantly decreased
Ezreal
Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio
Garen
Decisive Strike
Movement speed boost increased to 3 seconds from 2
Total duration available to proc the silence and hit reduced to 6 seconds from 7
Bonus damage ratio increased to 150% from 120%
Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds
Janna
Monsoon no longer slows enemies who re-enter the storm
Karma
Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
Soul Shield Increased the shield strength by 10 at all ranks.
Mantra cooldown reduced to 25 seconds from 30 seconds.
LeBlanc
Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components
Maokai
Twisted Advance levelup tooltip now correctly displays the increase in mana cost
Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance
Mordekaiser
Mace of Spades ability power ratio increased to 0.4 from 0.2
Singed
Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation
Sivir
Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip
Urgot
Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended
Veigar
Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's ability power
Zilean
Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks
Items
Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
Morello's Evil Tome cooldown reduction increased to 20% from 15%
Sight and Vision Wards can now be stacked 5 per slot
Tiamat
Attack damage increased to 50 from 42
Mana regeneration per 5 seconds increased to 5 from 4
Shop tooltip is now more descriptive, matching the inventory tooltip
Spirit Visage increased healing and regeneration effects reduced to 15% from 20%
Summoner Spells
Ghost duration decreased to 10 from 14
General
Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
Minions
Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
Minions now deal about 50% more damage to turrets
Turrets
Turrets deal about 10% less base damage to champions
Today, Here is Jarvan IV next character which will go out on March 1st. I do not know enough things about him for the moment but patience. Good day.
They say that you can tell a lot about a man by the way he carries himself. Of course, if he’s heavily armored and toting around a gigantic spear, that might say something about him, too. It is my pleasure to introduce to you Jarvan IV, the Exemplar of Demacia, a man whose attire may tempt you to harbor some preconceived notions about his personality. Just remember that looks aren’t everything. This gentleman is also the Crown Prince of Demacia and a real class act.
Hello everybody, here is the new character by Riot game.
History of Maokai.
The twisting magical energies unleashed by mages during the Rune Wars caused an incredible amount of devastation to the natural world. The League was established to control the use of this magic by confining it to the Fields of Justice. By limiting its use to there, they thought that they could prevent it from doing further harm to the environment. It seemed that they were successful until Maokai came into being. During a League match on The Twisted Treeline, Maokai, an ancient oak that stood above the upper jungle, spontaneously roared to life. Ripped from the natural balance by arcane forces, his sentience was forged in chaos. Before the Adjudicators of the League could step in and suppress him, he slew all six champions participating in the match. The scholars of the Arcanum Majoris took a keen interest in him, as they were eager to discover the secrets of his animation. Maokai was furious, however. He abhorred the existence was that thrust upon him; he felt it was a corruption of nature. He learned to communicate with people in hopes of finding a way to be returned to his former, true state. Seizing the opportunity, the League offered a trade. They would research a way to revert him so long as he agreed to fight in the League of Legends. Maokai was indifferent to verdicts rendered by the League, but he was eager to punish summoners for their wanton use of magic. He agreed to the terms under one condition: once they learned how to turn him back, they would never animate another tree again. He wears a lantern on the Fields of Justice to set him apart from the other trees, and as a warning to the animals that would do him harm. I will use this power until I am free of it.
Tags : Pusher, Tank, Melee
Champion Spells :
Sap Magic :
Each time a spell is cast near Maokai he draws energy from it, gaining a charge of Magical Sap. When he has 5 charges his next melee attack energizes Maokai, healing him for 7% to 8,4% of his Max HP.
Arcane Smash : Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.
Maokai releases an arcane shockwave. Nearby enemies are knocked back and all affected enemies take 50-230 (+0.4 per ability power) magic damage and are slowed by 20-48% for 2 seconds.
Twisted Advance : Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
Maokai transforms into a cloud of arcane energy which quickly travels to a target enemy, deals 80-200 (+0.8 per ability power) magic damage and roots it for 1-2 second(s).
Sapling Toss : Maokai flings a sapling, which deals area damage on impact. The sapling then wards the nearby area. When enemies approach, the sapling attacks enemies with an arcane blast.
Maokai flings a sapling which deals 40-180 (+0.4 per ability power) magic damage on impact.
The sapling wards the nearby area, and will chase enemies which approach, exploding to deal 80-280 (+0.6 per ability power) magic damage. Saplings last for 25 seconds.
Vengeful Maelstrom : Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. When Maokai ends the effect, he unleashes the absorbed energy to deal damage to enemies within the vortex.
Maokai creates a magical vortex which protects him and allied champions by reducing damage from non-turret sources by 20%.
Maokai can end the effect to release the stored energy, dealing 100-200 (+0.5 per ability power) (+2 per damage absorbed) magic damage to enemies within the vortex. Maokai can store up to 200-300 bonus damage.